Gears of War: Judgement a treat to play
The Gears of War franchise has been an amazing fast paced, thriller series that has offered a new way to play third person shooter games. The formula used by the previous Gears of War installments has been changed to something a little more “youthful”. Gears of War: Judgement has different designs, different game play and an overall different feel from the previous versions. The theme of Gears of War: Judgement circulates around rebellion and boisterous actions.
Gears of War: Judgement is a prequel arc in the franchise and it has much to offer in regards to the story that lead to the Gears of War series. The two main characters of Judgement are Damon Baird and Augustus Cole who are part of a four man squad known as the Kilo squad which is being court martial. You play as each of the four men while giving testimony to the events that have taken place.
Damon Baird and Augustus Cole have a problem with following orders that they feel are not the right thing to do. They are just two men who want to protect their homeland and loved ones from the never ending assault of the locust and they do whatever it takes to achieve that goal, whether it be to disobey direct orders. These personality traits apply to other two members of the Kilo squad as well, Sofia Hendrick suffers through her problems with disobedience and need for military recognition. Garron Paduk who lost in the last civil war between man has now teamed up with his enemies to fight against the larger evil at hand. Clearly these men and women aren’t friends and nor do they intend to be. Gears of War: Judgement starts at the end when the Kilo squad is under arrest, and you have to play through the experiences of the squad which led up to the moment of their capture.
The gap between cutscenes is very large and their aren’t many cutscenes at all. This ends up with an increased amount of gameplay time in which the player can excavate the major details of the story line. The synchronization between the story line and the gameplay is amazing, as each you play through each testimony that is being given. The characters explain their observations and actions as dramatic narration explains the motivation for the crime the Kilo squad committed.
The gameplay itself is different from the previous Gears of War instalments for a number of reasons. First off taking cover will not save you this time around, ducking behind debris, or a wall will only end up with you getting flanked by the insanely large number of enemies that are chasing you. Mobility is most important when it comes to Gears of War: Judgement. Nothing can be predicted while playing the campaign of Gears of War: Judgement, the enemies come from random places at random times and you will have to be on constant guard to make it out alive. There is no plan or strategy, you only have to survive or die fighting. This sporadic gameplay is very different from the trilogy and it is a very good change to say the least.
Gears of War: Judgement experimented greatly and it certainly paid off. The campaign is a treat to play and the game is a satisfying experience. With amazing visuals and impeccable graphics the game is also a treat for the eyes. The firefights are intense, lengthy and dramatic and offer the perfect amount of balance between action and navigating through the environment of the game. If you haven’t played the Gears of War franchise I suggest you get yourself up to date for this game.